Every run. A new path.
Move through shadows. Master the elements. Build your style, one choice at a time.
iPhone beta · invited testers onlyExplore, learn, share.
A guide to the real game, with a new tip and a new ninja every day.
Tip of the day
Always collect the experience enemies drop: every level-up is a new choice.
Stand still to strike: your ninja attacks on its own only when you stop moving.
Your dash passes through enemies but not through walls: use it to slip past a crowd.
You can’t be hit while dashing, so use the dash to cross danger zones.
Perfect dodge: dash just as a blow lands and you get part of the dash cooldown back.
Every enemy attack is announced by a painted warning. Read it, then move.
Always collect the experience enemies drop: every level-up is a new choice.
You can pick only one elemental shuriken per run: once you take one, the others stop appearing.
Spirit Shield absorbs a whole hit, so one mistake costs you nothing.
A devil’s pact trades health for power, and you can always refuse it.
Kunai Throwers aim where you’re going: change direction instead of running in a straight line.
The Eclipse Invoker’s seal lands where you stood when it was cast: step away and it misses.
Frost Stalkers throw from afar and slash up close. Rush in right after a throw.
Shinvara: Veiled Step cuts damage right after a dash. Dash through an attack, then trade blows.
Try ninja and equipment in the Training Dojo: no run spent, but no rewards either.
Ninja of the day
Shinvara
Shadow
Agile and determined. Your first path begins in the shadows.
Agile and determined. Your first path begins in the shadows.
Instinct moves you.
Choices shape you.
Room by room, find your rhythm between movement, attacks and powers. Every run is a new combination to explore.

Move. Dodge. Strike.
Control your ninja, dodge attacks with a dash and find room to strike back.
Choose your combination.
Choose from the offered upgrades as you level up in a run. Combine general abilities with exclusive powers.
Find your power rhythm.
Two active abilities, independent cooldowns. Save your strongest attack for the right moment.
Encounters along the way.
Between rooms you may meet a healing angel or a risky pact you can accept or refuse.
Find your identity.
Ten ninja, each with an element and a fighting style.
Shinvara
Kage
Raiko
Akari
Hayate
Raizen
Tetsu
Hikari
Shiori
Sazan
Beyond the next gate.
Four worlds, each with its own arenas, enemies and atmosphere.


Bamboo Forest
Your first steps, among stone paths, lanterns and bamboo guardians.

Shadow Temple
The forgotten sanctuary of the Void
Bandits, acolytes and veil hunters guard the temple.

Lightning Valley
Temples suspended within the storm
Storm-battered arenas with melee, ranged and mixed enemies.

Ice Sanctuary
The fortress beyond the frost
A frozen fortress of snow and crystal. Dedicated bosses and rewards are in the works.
Inside the Bamboo Forest.
Shinvara in the first world: images from the beta.



Blades, lightning and fire.
Abilities, heroes and bosses in action. Illustrative images.






Read the strike. Then answer.
Every boss shows the area of its attack first: watch, dodge, strike.


Bamboo Guardian
Alternates telegraphed strikes, ground impacts and committed charges.

Bamboo Berserker
Punches, ground slams and charges. Enrages as health drops.

Veil Ronin
Two direction-locked slashes. A telegraphed dash and a long recovery after the combo.

Oni Warlord
Armored brute of the Shadow Temple. Front smash, half-circle sweep and a straight charge: every blow shows its area first.

Void Shogun
Lord of the Shadow Temple. Crossed slash, expanding void wave, blade rain and a charge that leaves a trail: three phases, every blow shows its area first.

Thunder Gate Guardian

Raijin, Lord of the Storm

Sanctuary Guardian
Enemies along the way

Bamboo shinobi
Close slash. Approaches, winds up and recovers; can evade sideways.

Kunai thrower
Throws kunai from range and repositions when the target approaches.

Bamboo Brute

Shadow Bandit
A short slash followed by recovery. Sidesteps after several attacks.

Shadow Acolyte
Charges a dart and fires it straight. Retreats when the target is close.

Veil Hunter
Prepares a straight dash followed by two close slashes.

Obsidian Warden
A slow mace strike or fan-shaped ground wave; long recovery after the special.

Eclipse Invoker
Fires three spreading darts or prepares a fixed seal with a delayed eruption.

Storm Ashigaru
Closes in and strikes in melee after a short wind-up.

Storm Duelist
Alternates a ranged throw with close slashes and dashes.

Storm Caster
Fires three spreading projectiles or prepares a fixed seal with a delayed eruption.

Frost Sentinel
Advances slowly and winds up a heavy close-range strike.

Frost Archer
Attacks from range with a projectile aimed at the target.

Frost Stalker
Alternates a ranged throw with close slashes and dashes.
Grow inside and outside the run.

Run level
Collect experience and pick upgrades during the run. Your run level is separate from permanent progression.
Ninja and equipment
Permanent character levels, plus weapons and accessories to upgrade between runs.
Contracts
Normal mission and the Silence, Storm and Master contracts change the rules and the rewards.
Modes
Training Dojo, Daily Challenge, Boss Rush and Endless unlock as your account level grows.
Every patch, in black and white.
Improvements that reached the development build, newest first.

- Bestiary: added the six Lightning Valley and Ice Sanctuary enemies, with corrected 3D previews and thumbnails.
- Angel gate: the light now wraps around your ninja while crossing the threshold.
- Enemy and boss deaths now end in a softer smoke cloud.
- New boss: the Void Shogun, at room 40 of the Shadow Temple, with three phases and four moves.
- New boss: the Oni Warlord, at room 20 of the Shadow Temple.
- Six new enemies for Lightning Valley and Ice Sanctuary: melee, ranged and mixed.
- Warm lantern light inside the open bamboo gate.
- A new visual layer for every character’s special skills.
- Shinvara skins with ready-to-use ability kits: moon, thermal and contrast blades.
Exclusive offers, only here.
Once Shinvara is available, this will be the place for offers reserved to visitors of this site.

Daily gifts
Three new gifts every 24 hours for an optional short video.
See the giftsComing with the game’s release
There are no offers right now: the game is not distributed yet. Any future offer will appear here with clear terms and an end date, with no sign-up and no personal data.
Only on shinvara.net
Be wary of Shinvara codes or offers posted elsewhere: only the ones on this site are genuine.
Where we are.
Shinvara is in closed beta on iPhone and development continues. This is always the real status, with no promises.

Development
The game is developed on an internal Windows build, used for testing.
iPhone
The iPhone beta is available on TestFlight to invited testers only. There is no public beta yet.
App Store
Shinvara is not on the App Store yet and no release date has been announced. The official link will appear here.
Here for you, outside the arena too.
For a problem, include the game version, your device and what happened. Never send passwords or sign-in codes.
support@shinvara.net
Where can I download Shinvara?
For now Shinvara is in closed beta on iPhone: only invited testers can play it through TestFlight. It is not on the App Store yet and no release date has been confirmed. The official link will appear here when available.
How do runs work?
Fight through rooms, collect experience and choose upgrades during the run. Your run level is separate from your character’s permanent level.
Can I practise without spending a run?
The Training Dojo lets you try ninja and equipment against training dummies. It does not award rewards or permanent progress.
Can I recover my progress on another iPhone?
Local saving is present in the build. Apple and Google sign-in in the game and cross-device recovery are still being prepared: do not assume they are available. If you take part in a private test and run into a problem, contact support before reinstalling.







