Development log

Patch notes

The log of improvements that reached the Shinvara development build, newest first. The game is in closed beta for testers on iPhone: these notes describe work done, not public downloadable updates.

  • Bestiary: added the six Lightning Valley and Ice Sanctuary enemies, with corrected 3D previews and thumbnails.
  • Angel gate: the light now wraps around your ninja while crossing the threshold.
  • Enemy and boss deaths now end in a softer smoke cloud.
  • Game package reduced by 40% while preparing the iPhone version.

  • New boss: the Void Shogun, at room 40 of the Shadow Temple, with three phases and four moves.
  • New boss: the Oni Warlord, at room 20 of the Shadow Temple.
  • Six new enemies for Lightning Valley and Ice Sanctuary: melee, ranged and mixed.
  • Run level cap in World 1 (normal mission: level 10).
  • The dash now leaves a natural gust of wind.
  • More precise hits: projectiles, blades and enemies share the same contact geometry.
  • Refreshed popups with an ink frame, item details and confirmations.
  • Every character now wields the naginata one-handed.

  • Warm lantern light inside the open bamboo gate.
  • A new visual layer for every character’s special skills.
  • Shinvara skins with ready-to-use ability kits: moon, thermal and contrast blades.
  • Equipment slot icons fitted inside their buttons, with wrapped labels.

  • New intro with the official logo and a faster start-up.
  • New boss: the Veil Ronin, in the Shadow Temple.
  • Shadow Temple runs of 40 rooms with five shadow enemies.
  • Three exclusive abilities for each character during a run.
  • Live bestiary with thumbnails and 3D previews.
  • The “Spectral Moon” skin and Shinvara skin kits.
  • Revised settings: sounds, a 120 FPS option, joystick and active skills.
  • Mission mode redesigned with illustrated banners and real lock states.
  • Unified popups with upgrade comparisons.
  • Account access with Apple sign-in and document acceptance, in preparation for iPhone.
  • Softer enemy deaths and a refined critical-hit flash.
  • The third strike is now a frontal energy wave.

  • Room-clear message restyled with the ink-and-gold Victory frame.
  • Headbands fitted to each character’s head.
  • Preview of the Shinvara 01 skin on the Characters page.
  • Tidier weapon motion and a bow with a nocked arrow.
  • More reliable saving: a failed save is rolled back and safely retried.

  • Cosmetic cloaks and headbands, balance up to level 50.
  • Bamboo Guardian at room 10, with new attacks and effects for rooms 10 and 20.
  • A dedicated preview for the day 7 reward.
  • Fixed false verification errors in online saves.
  • The development build becomes Shinvara 5.0.

  • Every weapon family has its own attack and effects.
  • Smarter Bamboo Forest enemies: smoke-cloud dodges and real kunai.
  • Enemy attack warnings painted with brush strokes.
  • Red trails replaced by clearer ink effects.
  • Nine 3D models updated to higher resolution (five ninja, the room 10 boss, two enemies and the angel), animations kept.
  • Brush-painted objective bar and a more compact Equipment page.

  • New room 20 boss in the Bamboo Forest.
  • New models for four secret ninja.
  • 3D weapons shown in the character preview.
  • New sounds plus refreshed shop banners, result screens and medallions.

  • Premium mobile interface: clearer Home, Worlds, Shop, Characters and HUD.
  • Approved maps and dedicated gates for Lightning Valley and Ice Sanctuary.
  • Welcome rewards for the first 7 days.
  • More natural walking and running, with dust on footsteps.
  • Settings with real effects: power saving, FPS and vibration.

  • New active skills for a secret ninja.
  • A secret ninja: continuous run with an ink trail.
  • Angel and Devil rooms with dedicated backgrounds.
  • Bamboo Forest gate with smooth doors and a golden portal.
  • Worlds page with an orb carousel.
  • Painted icons for mission objectives.
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