Development log
Patch notes
The log of improvements that reached the Shinvara development build, newest first. The game is in closed beta for testers on iPhone: these notes describe work done, not public downloadable updates.

- Bestiary: added the six Lightning Valley and Ice Sanctuary enemies, with corrected 3D previews and thumbnails.
- Angel gate: the light now wraps around your ninja while crossing the threshold.
- Enemy and boss deaths now end in a softer smoke cloud.
- Game package reduced by 40% while preparing the iPhone version.
- New boss: the Void Shogun, at room 40 of the Shadow Temple, with three phases and four moves.
- New boss: the Oni Warlord, at room 20 of the Shadow Temple.
- Six new enemies for Lightning Valley and Ice Sanctuary: melee, ranged and mixed.
- Run level cap in World 1 (normal mission: level 10).
- The dash now leaves a natural gust of wind.
- More precise hits: projectiles, blades and enemies share the same contact geometry.
- Refreshed popups with an ink frame, item details and confirmations.
- Every character now wields the naginata one-handed.
- Warm lantern light inside the open bamboo gate.
- A new visual layer for every character’s special skills.
- Shinvara skins with ready-to-use ability kits: moon, thermal and contrast blades.
- Equipment slot icons fitted inside their buttons, with wrapped labels.
- New intro with the official logo and a faster start-up.
- New boss: the Veil Ronin, in the Shadow Temple.
- Shadow Temple runs of 40 rooms with five shadow enemies.
- Three exclusive abilities for each character during a run.
- Live bestiary with thumbnails and 3D previews.
- The “Spectral Moon” skin and Shinvara skin kits.
- Revised settings: sounds, a 120 FPS option, joystick and active skills.
- Mission mode redesigned with illustrated banners and real lock states.
- Unified popups with upgrade comparisons.
- Account access with Apple sign-in and document acceptance, in preparation for iPhone.
- Softer enemy deaths and a refined critical-hit flash.
- The third strike is now a frontal energy wave.
- Room-clear message restyled with the ink-and-gold Victory frame.
- Headbands fitted to each character’s head.
- Preview of the Shinvara 01 skin on the Characters page.
- Tidier weapon motion and a bow with a nocked arrow.
- More reliable saving: a failed save is rolled back and safely retried.
- Cosmetic cloaks and headbands, balance up to level 50.
- Bamboo Guardian at room 10, with new attacks and effects for rooms 10 and 20.
- A dedicated preview for the day 7 reward.
- Fixed false verification errors in online saves.
- The development build becomes Shinvara 5.0.
- Every weapon family has its own attack and effects.
- Smarter Bamboo Forest enemies: smoke-cloud dodges and real kunai.
- Enemy attack warnings painted with brush strokes.
- Red trails replaced by clearer ink effects.
- Nine 3D models updated to higher resolution (five ninja, the room 10 boss, two enemies and the angel), animations kept.
- Brush-painted objective bar and a more compact Equipment page.
- New room 20 boss in the Bamboo Forest.
- New models for four secret ninja.
- 3D weapons shown in the character preview.
- New sounds plus refreshed shop banners, result screens and medallions.
- Premium mobile interface: clearer Home, Worlds, Shop, Characters and HUD.
- Approved maps and dedicated gates for Lightning Valley and Ice Sanctuary.
- Welcome rewards for the first 7 days.
- More natural walking and running, with dust on footsteps.
- Settings with real effects: power saving, FPS and vibration.
- New active skills for a secret ninja.
- A secret ninja: continuous run with an ink trail.
- Angel and Devil rooms with dedicated backgrounds.
- Bamboo Forest gate with smooth doors and a golden portal.
- Worlds page with an orb carousel.
- Painted icons for mission objectives.