Contracts and modes

The campaign is only the beginning. Contracts and modes change the rules of a run, the risk and the rewards. Here is how they work and which one to pick depending on what you are after.

by Gioele Giacalone · Updated 9 November 2026 · 2 min read

A hard room during a contract
A hard room during a contract

What a contract is

Before setting off on a mission you can choose a contract. A contract does not change the world you face, but it changes the rules: how much health you recover, how tough enemies are, how many lives you have and what you get at the end.

The idea is simple: the more risk you accept, the more interesting the reward. But a contract too hard for your level only wastes your time, so it pays to climb one step at a time.

The four contracts

These are the contracts in the current build, from the easiest to the most demanding:

The most crowded rooms are where hard contracts are tested.
The most crowded rooms are where hard contracts are tested.
  • Normal mission: the standard rules. The right contract for learning a world and clearing it the first time.
  • Silence contract: removes all healing and makes enemies tougher, but pays more coins. Ideal when you know a world well and want to grow your gear.
  • Storm contract: adds pressure and projectiles, and offers elemental materials in return.
  • Master contract: more complex fights and a single life, with the best odds of finding rare items.

Which contract to choose

The Silence contract is the most deceptive: with no healing, every hit you take stays for the whole run. It only works if you can already avoid almost every attack in the world you are playing. A good test is clearing that world on a Normal mission without using the angels’ healing.

The Master contract, with a single life, is meant for players hunting rare items who know the bosses by heart. Before trying it, it is worth having a ninja with high permanent levels and a well-upgraded weapon.

The modes

As your account level rises, new modes open up, each with its own purpose:

  • Training Dojo: try ninja and gear on training dummies. No rewards or progress, but it does not use up a run.
  • Daily Challenge: a fixed setup that changes every day. Everyone starts from the same conditions, so only your play counts.
  • Boss Rush: a string of bosses with limited healing. The best way to practise reading their strongest moves.
  • Endless mode: rooms without end, with the goal of beating your record.

A suggested path

If you want an order to follow, this one works for most players:

  • Clear the Bamboo Forest on a Normal mission.
  • Use the Dojo to try every new weapon or ninja.
  • Play the Daily Challenge every day: it is short and trains adaptation.
  • Move to the Silence contract on the worlds you know best.
  • Keep Boss Rush and the Master contract for when bosses have no secrets left.

The articles follow the development build: numbers and details may change before release, and we update them when they do.

All articles